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Description
My progress thus far on my 3D sculpt of MiniNova. I have to start over unfortunately because I didn't realize I had to set different material ID's for each object, so that when I exported the obj from Max, it would create everything as a separate subtool in Zbrush. Oh well, live and learn, I say. The only adjustments I have to make to it again are the tufts of fur from the snake hook brush and sculpt fuller cheeks for him, as well as the eyelids.
This week I will finish sculpting, polypaint the sculpt and retopo the sculpt in Max for it to be normal mapped onto a low poly mesh.
ALL MATERIALS, CONCEPTS & CHARACTERS COPYRIGHT 2012 MATT STEVANUS
ALL RIGHTS RESERVED
This week I will finish sculpting, polypaint the sculpt and retopo the sculpt in Max for it to be normal mapped onto a low poly mesh.
ALL MATERIALS, CONCEPTS & CHARACTERS COPYRIGHT 2012 MATT STEVANUS
ALL RIGHTS RESERVED
Image size
959x588px 42.25 MB
Comments3
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freaking suit!!